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	<title>Urban Visuals &#187; custom interface</title>
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		<title>Science World Consumption Exhibit</title>
		<link>http://uvilab.com/2010/consumption-exhibit/</link>
		<comments>http://uvilab.com/2010/consumption-exhibit/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 00:46:30 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[Exhibit Design]]></category>
		<category><![CDATA[Media Installation]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[custom interface]]></category>
		<category><![CDATA[exhibits]]></category>
		<category><![CDATA[installations]]></category>
		<category><![CDATA[LED]]></category>
		<category><![CDATA[lighting control]]></category>
		<category><![CDATA[processing]]></category>

		<guid isPermaLink="false">http://uvilab.com/?p=738</guid>
		<description><![CDATA[<p>As the centerpiece for the recently remodelled electricity exhibit, the Consumption Game that we built for Science world commands attention.</p>
<p>The goal of the game is to save electricity by turning off appliances as they display each of the 14 screens. It's a race against time as players run around the exhibit, hitting the buttons below each display to deactivate the appliance. Meanwhile the LED tube displays remaining electricity, and the screens on the central column display remaining electricity and elapsed time.</p>
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-801" title="Details" src="http://uvilab.com/wp-content/uploads/2010/11/IMG_0291-590x440.jpg" alt="" width="590" height="440" /><br />
As the centerpiece for the recently remodelled electricity exhibit, the Consumption Game that we built for Science world commands attention.  The goal of the game is to save electricity by turning off appliances as they display on the screens. It&#8217;s a race against time as players run around the exhibit, hitting the buttons below each display to deactivate the appliance. Meanwhile the LED tube displays remaining electricity, and the screens on the central column display remaining electricity and elapsed time.</p>
<p><object width="590" height="330"><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=16868444&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color="></param><param name="wmode" value="transparent"></param><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=16868444&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=" type="application/x-shockwave-flash" wmode="transparent" width="590" height="330"></embed></object></p>
<p style="text-align: center;"><img class="size-medium wp-image-806    aligncenter" title="Consumption Game Exhibit" src="http://uvilab.com/wp-content/uploads/2010/11/IMG_0266-e1289862338545-590x789.jpg" alt="" width="590" height="789" /></p>
<p>This exhibit blends standard hands on game play with a digital component that allows for the game to be adjusted and updated with simple software changes. The software and media driven interface will allow us the ability to create a completely different game in the future, with minimal hardware changes.</p>
<p>The game was written using the Processing framework for Java. The exhibit uses a number of custom interface elements, including 14 Digitalview media players controlled by RS-232, 15 practically indestructible buttons to start the game and &#8220;turn off&#8221; appliances, and a custom acrylic LED column with 5 channels of RGB LEDs, all controlled by a Mac mini. Additionally, the unit can re controlled remotely and all system variables and timers can be configured over a web interface.</p>
<p><img class="aligncenter size-medium wp-image-804" title="IMG_0272" src="http://uvilab.com/wp-content/uploads/2010/11/IMG_0272-e1289862526883-590x789.jpg" alt="" width="590" height="789" /></p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-805" title="Buttons" src="http://uvilab.com/wp-content/uploads/2010/11/IMG_0271-e1289862679230-590x789.jpg" alt="" width="590" height="789" /></p>
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		<item>
		<title>Bespoke lighting control</title>
		<link>http://uvilab.com/2008/bespoke-lighting-control/</link>
		<comments>http://uvilab.com/2008/bespoke-lighting-control/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 17:23:12 +0000</pubDate>
		<dc:creator>konstantinos</dc:creator>
				<category><![CDATA[Media Installation]]></category>
		<category><![CDATA[UV Touch]]></category>
		<category><![CDATA[bespoke]]></category>
		<category><![CDATA[custom interface]]></category>
		<category><![CDATA[lighting control]]></category>
		<category><![CDATA[responsive]]></category>
		<category><![CDATA[touch screen]]></category>

		<guid isPermaLink="false">http://colleeen.com/uv/?p=8</guid>
		<description><![CDATA[ For each of our installations we create a custom control interface for the venue. This allows for a more user friendly and site specific approach, something that is created specifically for the people that use the system. With this approach the possibilities with respect to what the interface can be are endless. Sometimes are [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://colleeen.com/uv/wp-content/imagescaler/66c2a04c06c44212ed7d3c80eb4f0d36.jpg" alt="LED interfaces" width="440" height="198" imagescaler="http://colleeen.com/uv/wp-content/imagescaler/f6c56c88a45fc84488e6f269787c7177.jpg" /> For each of our installations we create a custom control interface for the venue. This allows for a more user friendly and site specific approach, something that is created specifically for the people that use the system. With this approach the possibilities with respect to what the interface can be are endless. Sometimes are more raw literal interface is more practical, where the light patterns, colour and animation are clearly shown (above left) or an interface that refers to the physical design elements where the lights are imbedded (above right).</p>
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